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FLWAB's avatar

Well *I* liked it. :-)

You are definitely correct that Civ VI does seem to have more choices than previous Civs. I was put off by Districts at first because they limit what you can do: I'm used to building a library in every city, not just in a few specialized cities. But in the end I think Districts was a great decision precisely because it gets rid of the "one build order for every city" problem. That's boring. Also, we all like to see number go up and the thrill of finding the perfect site for a district, successfully getting a settler there, and finally seeing the mad adjacency bonuses pile up makes my brain happy.

Honestly, *big-number gives brain happy juice* may be the main reason I enjoy Civ VI so much. Every time it prompts me to renew a trade route, and I see *bignum gold* I'm reminded of the number and I get another little dopamine squirt. That does a lot for me.

My main complaints with Civ VI is that the global warming mechanic is badly implemented (if you carbon capture *all* the carbon that's been produced the ocean levels do not go back down, nor can you start an ice age by the same method. Boring!) and that the constant stream of DLC makes it difficult to keep up with new mechanics.

What's your favorite Civ? Mine is II for nostalgia, either V or VI in practice (I haven't played V in years, but I still don't have a game I've sunk more hours into).

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desertskunk's avatar

I've spent more time in every Civ game (except the first) than I'd care to admit. Personally I find myself in somewhat the opposite scenario than what you described in that I enjoy the mid to end of the games much more than beginnings. Possibly related, my by far favorite Civ game is Alpha Centauri, which really lets you dial up the micromanagement aspect if you're into that sort of thing (plus the wonder movies and quotes were unequaled).

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